Keyword and Description
and=alternative to && operator
and_eq=alternative to &= operator
asm=insert an assembly instruction
auto=declare a local variable
bitand=alternative to bitwise & operator
bitor=alternative to operator
bool=declare a boolean variable
break=break out of a loop
case=a block of code in a switch statement
catch=handles exceptions from throw
char=declare a character variable
class=declare a class
compl=alternative to ~ operator
const=declare immutable data or functions that do not change data
const_cast=cast from const variables
continue=bypass iterations of a loop
default=default handler in a case statement
delete=make dynamic memory available
do=looping construct
double=declare a double precision floating-point variable
dynamic_cast=perform runtime casts
else=alternate case for an if statement
enum=create enumeration types
explicit=only use constructors when they exactly match
export=allows template definitions to be separated from their declarations
extern=tell the compiler about variables defined elsewhere
false=a constant representing the boolean false value
float=declare a floating-point variable
for=looping construct
friend=grant non-member function access to private data
goto=jump to a different part of the program
if=execute code based on the result of a test
inline=optimize calls to short functions
int=declare an integer variable
long=declare a long integer variable
mutable=override a const variable
namespace=partition the global namespace by defining a scope
new=allocate dynamic memory for a new variable
not=alternative to ! operator
not_eq=alternative to != operator
operator=create overloaded operator functions
or=alternative to operator
or_eq=alternative to = operator
private=declare private members of a class
protected=declare protected members of a class
public=declare public members of a class
register=request that a variable be optimized for speed
reinterpret_cast=change the type of a variable
return=return from a function
short=declare a short integer variable
signed=modify variable type declarations
sizeof=return the size of a variable or type
static=create permanent storage for a variable
static_cast=perform a nonpolymorphic cast
struct=define a new structure
switch=execute code based on different possible values for a variable
template=create generic functions
this=a pointer to the current object
throw=throws an exception
true=a constant representing the boolean true value
try=execute code that can throw an exception
typedef=create a new type name from an existing type
typeid=describes an object
typename=declare a class or undefined type
union=a structure that assigns multiple variables to the same memory location
unsigned=declare an unsigned integer variable
using=import complete or partial namespaces into the current scope
virtual=create a function that can be overridden by a derived class
void=declare functions or data with no associated data type
volatile=warn the compiler about variables that can be modified unexpectedly
wchar_t=declare a wide-character variable
while=looping construct
xor=alternative to ^ operator
xor_eq=alternative to ^= operator